For my second semester project at Carnegie Mellon University's Entertainment Technology Center, I worked as a programmer and designer on SurThrive. The aim of the project was to use metaphor in a game to communicate how people come together and help one another after a disaster—in contrast to the oftentimes negative media portrayals of disaster victims as either brutal or helpless. We pursued this through Pause—a game played using media player controls (play, rewind, window resizing, etc.). More information is available on the project's website.
Duration of Experience: January 2016 - May 2016
Team Size: 5